RSVSR How to Build an Unstoppable Grass Deck in Pokémon TCG Pocket

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When you first jump into Pokémon TCG Pocket, most people chase big one-turn knockouts or try to spam high-damage Fire attacks, but there's a certain joy in going the other way and leaning into a Grass stall build that just never seems to fall over, especially when the plan is backed up by smart use of Pokemon TCG Pocket Items buy so your tools show up right when you need them most.

Why Venusaur EX Is The Core

Venusaur EX is the whole reason this style even works, because 300 HP in this format feels ridiculous and suddenly every hit that should be lethal just turns into "ok, that hurt, but we're fine." Its Vine ability quietly wins games; healing 30 every single turn sounds small on paper, but once you've sat there and watched your opponent count damage over and over, you see how much pressure it takes off. You're not racing, you're undoing their turns. The trick is not to rely on Vine alone. You chain it with Erika for another 30, and that 60-point reset every turn cycle breaks their maths. A simple Potion becomes the panic button; you drop it when they think they've finally got the knockout lined up and suddenly they're two whole turns behind again.

Backup Attackers That Actually Fit The Plan

Stall decks still need a way to close games, and that's where Exeggutor EX does the quiet heavy lifting. It's sitting at 250 HP, so it's still chunky enough to survive a couple of swings, and Solar Beam hitting for 100 is more than enough once you've chipped things down over time. Yeah, it needs that charge turn, but because you're already playing slow and defensive, you usually get that window. Butterfree slides in as the flexible tech piece. With only 150 HP it's not a wall, but the Pollen ability gives you this nice little "poke, then fix your board" rhythm. You can finish off something that's been stuck active while still patching up another attacker, which keeps your opponent from ever getting a clean break in the pressure.

Draw Power And Resource Management

The part that catches newer players out is consistency. If you brick with this deck, you're done, because you don't have raw damage to bail you out. That's why Professor's Research is non-negotiable; you need to dig aggressively for Erika, for Potion, for your main EXs. Throwing away your hand looks scary at first, but in a slow game you'd rather see six fresh cards than sit there with dead draws while your tank slowly falls apart. I usually sit on 12 Grass Energy, which sounds low at first glance, but in practice your Pokémon just don't get knocked out very often, so your attachments stick around. You're not constantly reloading from the discard, you're building one monster, then topping it off forever.

Playing The Long Game

Once you've piloted this list for a bit, you start to enjoy the long games other people hate; every turn is just you asking, "can you really push through this much HP and healing before you run out of gas." Fire decks that expect to dominate Grass suddenly run out of steam because your numbers do not line up with what they practised against. It's not flashy, and you're never winning on turn two, but by turn fifteen or twenty you look at their board, their discard pile, their nearly empty deck, and you're still sat behind a Venusaur EX that's almost full. As a professional and convenient platform to like buy game currency or items in RSVSR, you can rely on them to keep your account well stocked so you can focus on playing, and when you're ready to push this stall strategy to its peak you just pick up what you need through rsvsr Pokemon TCG Pocket Items to keep your Grass fortress online for the long haul.

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